Thad's Powers

First is Thad’s Armor a complete layout of the armor can be found under the items tab or by clicking here.

Granted Powers:

  • Enhanced Defenses: +33 PD / +33 ED (Total 35/35)
    Hardened +1/4, Impenetrable +1/4, and Resistant +1/2 – Active cost 136 pts.
  • Mind Shield: +10 DMCV – Active cost 30 pts.
    OIF -1 – Final cost 15 pts.
  • Adrenaline Shot: 5d6 Aid – for REC, STUN, and BODY
    Expanded effect (works on three characteristics) +1, Trigger +1/2 – Only activates when REC, BODY, or STUN reach 0 – Takes no time to activate – Active cost 75 pts.
    OIF -1, Self Only -1, Charges 3/day -1 1/4, Only 1 use at a time -1, Only restores to starting values -1/2 – Final cost 13 pts.
  • Super Sonic Flight: 20m flight
    Mega Scale 1m = 1km +1, Costs no END +1/2 – Active cost 50 pts.
    OIF -1, Requires a roll (Powered Armor Piloting – only to activate rockets.) -1/2, Jams (Glitch in the programming – the entire system must be rebooted before another attempt to fly can be made – reboot takes 10 minutes.) -1/2 – Final cost 17 pts.
  • Armor assisted running: Running is less tiring (his increased speed is a function of cybernetics, but the suit makes it less tiring for him to run.)
    Costs 1/2 END +1/2 – Active cost 10 pts.
    OIF -1 – Final cost 5 pts.
  • Life Support: Self contained breathing, Safe environments – Low Pressure, Vacuum, High Pressure, Radiation, Heat, and Cold, Immunity to all terrestrial diseases and poisons. – Active cost 24 pts.
    OIF -1 – Final cost 12 pts.
  • Anti-Psychic Retalliation System: Unified/Linked Drain and Aid 6d6 to Speed and Dexterity
    Expanded Effect (works on two characteristics) +1/2, Trigger (Takes no time to activate, only activaes when armor blocks an OMCV attack) Active cost (Drain) 120 pts and (Aid) 48 pts.
    OIF -1, Charges 3/day -1 1/4, Unified power -1/4, Only one use at a time -1, Limited Power (Only works against Psionics – target must be using a power fueled by Endurance Reserve [I.S.P.]) -1 1/2, Linked -1/2 (aid only) – Final costs (Drain) 20pts and (Aid) 7 pts. – Final power cost 27 pts.
  • Gyroscopic Counter Balance System: -15m Knockback resistance – Active cost 150 pts.
    OIF -1, Requires a (Powered armor piloting) roll -1/2 – Final cost 6 pts.

Total Cost of Thadeus’ Armor – 163 pts.

Next are his weapons systems:

  • Vibrosword: Hand-to-Hand Attack (7d6) – Active cost 35 pts.
    OAF -1, HA -1/4, No Knockback -1/4 – Final cost 13 pts.
  • Dragon’s Breath Shotgun: Blast (12d6)
    Area of Effect: (32m Cone)/Explosion – +1/4 – Active cost 75 pts.
    OAF -1, Charges (4 magazines of 6 rounds each), Limited Power (Cannot be reloaded while in powered armor) -1/2, and No Knockback -1/4 – Final cost 25 pts.
  • Mini Missile Launcher: Blast (16d6)
    Area of Effect (4m Radius) +1/4 – Active cost 100 pts.
    OAF -1, Charges (16 clips of 2 missiles each – Takes a full turn to reload) -1, Roll Required for target lock (Powered Armor Piloting) -1/2, Limited Power (Cannot lock on to targets less than 15m away – treated as inaccurate [1/2 OCV] against close targets.) -1/4 – Final cost 27 pts.
  • Napalm Flamethrower: Ranged Killing Attack (2d6-1)
    Area Effect (16m Cone) +1/2, Penetrating +1/2, Damage Over Time (Deals damage in 6 increments. Damage occurs once every three segments.) +3, Costs no END – Active cost 125 pts.
    OAF (Bulky) -1 1/2, Delayed Time (Full Phase) -1/2, Inaccurate -1/4, No Knockback -1/4 – Final cost 36 pts.

Total Cost of Thadeus’ Weapons – 101 pts.

Total Cost of Thadeus’ Powers – 264 pts.


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Thad's Powers

It's a Mad World Jaximus